![]() Gear can only be used if you have reached the required hero level. Don’t be afraid of the path you pick initially because you will always be able to make adjustments. If you are on the soldier’s path with 20 skill points you can reset that talent tree and start over with the survivor’s or scavenger’s path with the 20 skill points that you have earned. As you become more experienced in the game you will play it differently which in turn may require a different set of attributes. You can start a completely new path without having to start a new game and keep the skill points you have. Experiment with all three skill tree pathsĪ feature in Space Punks that you don’t often see in games is the resetting of skill points. The other advantage of exploration is that the loot crates contain items and currency which will help you upgrade your character. Once you complete a mission you are forced to return to base in 30 seconds so the best time to explore is while you still have mission objectives left. The missions do not require you to inspect the entire map. Walk to the edge to make sure you aren’t missing any undiscovered paths. The mini-map shows the undiscovered parts of the map. You also earn rewards and game currencies by reaching daily and weekly milestones such as killing 15 of a particular type of enemy or 50 melee kills. Each time you open a crate the screen will display how many you have found and how many are left. During the mission, there are a certain amount of loot crates to collect. Looting is a big part of Space Punks’ gameplay and reward system. The decoy can also save you in situations where you need time to reload in the middle of an ambush. If you use Duke’s decoy to distract the enemies to a specific location you can take out a large number of enemies at once. It has a long cooldown time and sometimes enemies are spread out across the screen. Your style of play should also be a major factor in your strategies.įor instance, Duke’s primary skill is a single-use grenade that is most effective against multiple enemies. A solution to this is to use all abilities together to cover your weaknesses. Some characters’ abilities have great range but inflict minor damage while others cause massive damage and lack range. Create strategies based on your character’s unique abilities and weapon loadoutĪll four players have advantages and disadvantages in battle. The game does a good job of helping you progress along the way but these are just a few things to be aware of when starting. All Space Punks Game PC Controlsīelow are gameplay tips for the Space Punks game. The developers recommend using a controller for the best experience. Complete missions to earn XP and in-game currency to unlock rewards and upgrades.īelow you will find the complete Space Punk controls for Keyboard and Mouse as well as Xbox One. ![]() Shoot and loot to gather resources and rewards to upgrade your skills and abilities. Play solo or with a four-person squad in intense, action-packed missions. The game is in open beta mode and is regularly updated. It looks like a mix of the Borderlands and Diablo video game series. Space Punks is an online action role-playing game that is exclusively available for free in the Epic Games Store. Experiment with all three skill tree paths Create strategies based on your character’s unique abilities and weapon loadout ![]() Overall, I found the controls to be intuitive after just a few minutes playing around with them. It’s rather stiff, but I rarely found any reason to use it and preferred to just rely on the charging handles anyway. The only non-ambi feature is the bolt release, which is only located on the left-hand side. There are dual charging handles up front, dual thumb safeties, and an ambi stock release at the front of the trigger guard. Nearly everything about the CMR30 is fully ambidextrous. Related: KelTec PMR30 Review – Max Capacity. The grip, trigger, safety, and bolt release are basically mirror images of KelTec’s PMR30 pistol. While not a hard-recoiling round, I found the blowback action allowed me to consistently maintain my sight picture dead-on target even during strings of rapid fire. Just as importantly, the recoil is barely noticeable when shooting. The carbine uses a simple but reliable straight-blowback action that also makes it easy to clean and maintain. While Baby Yoda – aka Grogu – may not need a gun thanks to his connection to the Force, the CMR30 is compact and light enough that in a year or two, even he could manage it pretty well. The gun is very light with a forward weight due to the 16-inch barrel. Looks are all fine and dandy, but what really caught my attention with the CMR30 was the weight and balance. Two of the gun’s more endearing qualities are its small size and lightweight feel.
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